Book description
Revised and updated by one of the industry’s top FLSH education experts, this new edition of the best-selling classic has been revised and enhanced to cover the very latest release of FLSH, expected in the Spring of 2009. It will continue to fill the need for a user-friendly, yet in-depth book that appeals to both the web novice and the accomplished web worker, and will function as their guide to the workings and capabilities of this powerful program. The accompanying CD will include trial software, add-ons, plug-ins, shareware, templates, and examples.
Table of contents
- Copyright
- About the Author
- Credits
-
Preface
- How to Get the Most Out of This Book
- Icons: What Do They Mean?
- How This Book Is Organized
- Part I: An Introduction to Flash Web Production
- Part II: Mastering the Flash Environment
- Part III: Creating Animation and Effects
- Part IV: Integrating Media Files with Flash
- Part V: Adding Basic Interactivity to Flash Movies
- Part VI: Distributing Flash Movies
- Getting in Touch
- Adobe Wants to Help You
- Acknowledgements
-
I. An Introduction to Flash Web Production
-
1. Understanding the Adobe Flash CS5 Blueprint
- 1.1. The Key Is Integration
-
1.2. The Many Worlds of Flash CS5
- 1.2.1. Bitmap handler
- 1.2.2. Vector-based drawing program
- 1.2.3. Vector-based animator
- 1.2.4. Video engine
- 1.2.5. Audio player
- 1.2.6. Multimedia authoring program
- 1.2.7. Animation sequencer
- 1.2.8. Programming and database front end
- 1.2.9. Desktop application authoring program
- 1.2.10. iPhone application development program
- 1.3. Summary
- 2. Exploring Web Technologies
- 3. Planning Flash Projects
-
1. Understanding the Adobe Flash CS5 Blueprint
-
II. Mastering the Flash Environment
-
4. Interface Fundamentals
- 4.1. Getting Started
- 4.2. Managing Windows and Panels
- 4.3. The Tools Panel
- 4.4. The Document Window
- 4.5. The Timeline Window
- 4.6. Printing
- 4.7. Summary
-
5. Drawing in Flash
- 5.1. Using Geometric Shape Tools
- 5.2. Using Drawing Tools
- 5.3. Creating Precise Lines and Bezier Curves with the Pen Tool
- 5.4. Using Fill and Stroke Controls
- 5.5. Optimizing Drawings
- 5.6. Putting Selection Tools to Work
- 5.7. Designing and Aligning Elements
- 5.8. The Edit Menu
- 5.9. Creating Patterns with Symbols Using the Spray Brush Tool and the Deco Tool
- 5.10. Summary
-
6. Symbols, Instances, and the Library
- 6.1. Understanding the Document Library
- 6.2. Defining Content Types
- 6.3. Editing Symbols
- 6.4. Modifying Instance Properties
- 6.5. Building Nested Symbol Structures
- 6.6. 9-Slice Scaling for Movie Clip Backgrounds
- 6.7. Using the Movie Explorer
- 6.8. Using Authortime Shared Libraries
- 6.9. Summary
- 7. Applying Color
- 8. Working with Text
-
9. Modifying Graphics
- 9.1. Sampling and Switching Fills and Strokes
- 9.2. Transforming Gradients and Bitmap Fills
- 9.3. Gradient Transform Used for Lighting Effects
- 9.4. Applying Modify Shape Menu Commands
- 9.5. Free Transform Commands and Options
- 9.6. Manipulating Symbols in 3D Space
- 9.7. Modifying Item Types
- 9.8. Working with Drawing Objects and Combine Object Commands
- 9.9. Working with Compound Shapes
- 9.10. Editing with Find and Replace
- 9.11. Using the History Panel
- 9.12. Summary
-
4. Interface Fundamentals
-
III. Creating Animation and Effects
-
10. Timeline Animation and the Motion Editor
- 10.1. Basic Methods of Flash Animation
- 10.2. Frame-by-Frame Animation
- 10.3. Modifying Multiframe Sequences
- 10.4. Using Tweens for Animation
- 10.5. Adjusting Easing and Tween Properties with the Motion Editor
- 10.6. Integrating Multiple Animation Sequences
- 10.7. Reusing and Modifying Tweened Symbol Instances
- 10.8. Creating IK Armatures with the Bone Tool and Bind Tool
- 10.9. Summary
- 11. Applying Filters, Blends, Guides, and Masks
-
10. Timeline Animation and the Motion Editor
-
IV. Integrating Media Files with Flash
-
12. Adding Sound
- 12.1. Identifying Sound File Import and Export Formats
- 12.2. Importing Sounds into Flash
- 12.3. Assigning a Sound to a Button
- 12.4. Adding Sound to the Timeline
- 12.5. Organizing Sounds on the Timeline
- 12.6. Synchronizing Audio to Animations
- 12.7. Stopping Sounds
- 12.8. Editing Audio in Flash
- 12.9. Sound Optimization Overview
- 12.10. Publish Settings for Audio
- 12.11. Fine-Tuning Sound Settings in the Library
- 12.12. Final Sound Advice and Pointers
- 12.13. Summary
-
13. Importing Artwork
- 13.1. Defining Vectors and Bitmaps
- 13.2. Knowing the File Formats for Import to Flash
- 13.3. Preparing Bitmaps
- 13.4. Preserving Bitmap Quality
- 13.5. Importing and Copying Bitmaps
- 13.6. Setting Bitmap Properties
- 13.7. Using the Bitmap Buttons in the Properties Panel
- 13.8. Making Sense of Bitmap Compression
- 13.9. Converting Rasters to Vectors
- 13.10. Using External Vector Graphics
- 13.11. Importing Vector Artwork
- 13.12. Optimizing Vectors
- 13.13. Working with XFL: The New Flash Format
- 13.14. Summary
-
14. Displaying Video
- 14.1. Integrating Video: The Solutions
-
14.2. Importing the Video
- 14.2.1. An overview of codec options
- 14.2.2. Compressing video with Adobe Media Encoder CS5
-
14.2.3. Using the Video Import wizard
- 14.2.3.1. Choosing a target Flash Player version
- 14.2.3.2. Choosing a source clip: The Select Video screen
- 14.2.3.3. Formatting the embedded video content: The Embedding screen
- 14.2.3.4. Controlling the video content: The Skinning screen
- 14.2.3.5. Reviewing your settings: The Finish Video Import screen
- 14.2.4. Deploying video files with Flash CS5
- 14.2.5. Working with the Component parameters
- 14.2.6. Using FLVPlayback Custom UI components
- 14.3. Adding Cue Points
- 14.4. Working with Video Alpha Channels
- 14.5. Summary
-
12. Adding Sound
-
V. Adding Basic Interactivity to Flash Movies
-
15. Understanding Actions and Event Handlers
- 15.1. Actions and Event Handlers
- 15.2. Your First Five Actions
- 15.3. Making Actions Happen with Event Handlers
- 15.4. Creating Invisible Buttons and Using navigateToURL
- 15.5. Summary
- 16. Building Timelines and Interactions
- 17. Making Your First Flash CS5 Project
-
15. Understanding Actions and Event Handlers
-
VI. Distributing Flash Movies
- 18. Publishing Flash Movies
- 19. Integrating Flash Content with Web Pages
- 20. Using the Flash Player and Projector
- 21. Creating Adobe AIR Applications Using Flash CS5
-
22. Using Flash to Create iPhone Applications
- 22.1. Understanding Flash on the iPhone
-
22.2. Preparing to Develop iPhone Apps
- 22.2.1. Joining the Developer Program
- 22.2.2. Obtaining your device's ID
- 22.2.3. Requesting a development certificate
- 22.2.4. Downloading your development certificate
- 22.2.5. Creating a provisioning profile for your device
- 22.2.6. Creating a .p12 version of your certificate
- 22.2.7. Creating an application identifier
- 22.2.8. Publishing a IPA file from Flash
- 22.2.9. Using a default loading image
- 22.2.10. Getting the IPA file on your iPhone
- 22.3. Building a Flash iPhone Application
- 22.4. Summary
- VII. Appendixes
Product information
- Title: Flash® Professional CS5 Bible
- Author(s):
- Release date: July 2010
- Publisher(s): Wiley
- ISBN: 9780470602287
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