IN THIS PART
So far you've been learning how to make things — drawing shapes, creating symbols, and working with frames and adding special assets. In the next three chapters you learn how to integrate these various elements and how to make things happen. In this edition of the Flash Bible, you learn ActionScript 3.0 from the ground up! Chapter 15 introduces the concepts you need to understand when adding interactivity to presentations. Chapter 15 also gives you an orientation in the new Flash CS5 Code Snippets panel. Chapter 16 gives you the skills needed to control playback of multiple timelines. Find out how easy it is to use ActionScript to control the display of internal elements in your Flash movies, including nested Movie Clips. If you want to apply these concepts and techniques to real Flash production, Chapter 17 has just what you need — a step-by-step explanation of how to build a basic Flash presentation with a nonlinear interface. The project implements other important features such as components and accessibility options.