11. Animation with Motion Tweening

In a classic tween, you create animation by setting up a series of keyframes. Each of those keyframes contains a separate instance of the symbol you want to animate. You manipulate each symbol individually to change its properties. Flash calculates any differences in the symbols’ properties at each keyframe (position, size, rotation, and so on) and uses that information to create a series of images in which the symbol changes incrementally. ...

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