11. Animation with Motion Tweening
In This Chapter
Creating a Bouncing Ball with Motion Tweening
Working with Motion-Tween Paths
Orienting Tween Targets to Curves
In a classic tween, you create animation by setting up a series of keyframes. Each of those keyframes contains a separate instance of the symbol you want to animate. You manipulate each symbol individually to change its properties. Flash calculates any differences in the symbols’ properties at each keyframe (position, size, rotation, and so on) and uses that information to create a series of images in which the symbol changes incrementally. ...
Get Flash Professional CS6: Visual QuickStart Guide now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.