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Foundation Blender Compositing by Roger D. Wickes

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Chapter 6. CAMERA AND WORLD

CAMERA AND WORLD

In order to render an image from 3D view, you need a camera and something to shoot. You may think I'm being silly, but when you get a Black Render of Darkness, you will know what I mean. The camera needs to be on an active layer as well, and be visible to the Render panel.

Blender's camera object provides the focal point and framing for any image that you render. In this chapter, we will explore how to use the camera effectively. We will also look at the world in Blender, which provides a backdrop to your compositions.

Blender cameras

In Blender, any object can be a camera, but only the camera object type gives you fine ...

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