Book description
Flash is one of the most engaging, innovative, and versatile technologies available—allowing the creation of anything from animated banners and simple cartoons to Rich Internet Applications, interactive videos, and dynamic user interfaces for web sites, kiosks, devices, or DVDs. The possibilities are endless, and now it just got better.
Flash CS5 boasts a host of new features, including better support for mobile devices, a whole new animation engine enabling full manipulation of tweens and paths, custom easing, improved inverse kinematics, a revamped timeline, built-in 3D, and much more.
This book is all you'll need to learn Flash CS5 from the ground up. If you already have Flash experience, this book will allow you to quickly catch up on all the cool new features. Flash experts Tom Green and Tiago Dias guide you step-by-step through all facets of Flash CS5, keeping the emphasis firmly on good design techniques that you use in your own projects.
Learn Flash design from the ground up, or just get to grips with the new features, with a series of step-by-step tutorials.
Provides an easy introduction to ActionScript 3.0 coding, but the focus is mainly kept on design.
Learn from the experts—written by renowned Flash designers Tom Green and Tiago Dias.
Table of contents
- Copyright
- About the Authors
- About the Technical Reviewers
- Acknowledgments
- Preface
- 1. Learning the Flash CS5 Professional Interface
-
2. Graphics in Flash CS5
- 2.1. The Tools panel
- 2.2. Drawing in Flash CS5
- 2.3. Your turn: let's have a campfire
- 2.4. Working with color in Flash
-
2.5. Using bitmap images in Flash
- 2.5.1. Working with bitmaps in Flash
- 2.5.2. Your turn: tracing bitmaps in Flash
- 2.5.3. JPEG files and Flash
- 2.5.4. Using GIF files in Flash CS5
- 2.5.5. Importing Fireworks CS5 documents into Flash CS5
- 2.5.6. Importing Illustrator CS5 documents into Flash CS5
- 2.5.7. Importing Photoshop CS5 documents into Flash CS5
- 2.6. You have learned
- 3. Symbols and Libraries
-
4. ActionScript Basics
- 4.1. The power of ActionScript
- 4.2. Everything is an object
- 4.3. Setting properties via ActionScript
- 4.4. Coding fundamentals
- 4.5. How to read the ActionScript 3.0 Language and Components Reference
- 4.6. Using ActionScript
- 4.7. Your turn: pause and loop with ActionScript
- 4.8. What you've learned
- 5. Audio in Flash CS5
-
6. Text
- 6.1. Fonts and typefaces
- 6.2. Adobe CoolType
- 6.3. Working with device fonts
- 6.4. Embedding fonts
- 6.5. The two text engines: TLF and Classic
- 6.6. Types of text
- 6.7. Hyperlinks and TLF
- 6.8. Checking spelling
- 6.9. Your turn: scrollable text
- 6.10. What you have learned
-
7. Animation, Part 1
- 7.1. Shape tweening
- 7.2. Classic tweening
- 7.3. Using animation
- 7.4. Programmatic animation
- 7.5. What you have learned
- 8. Animation, Part 2
- 9. Flash Has a Third Dimension
-
10. Video
- 10.1. Video on the Web
- 10.2. Video formats
- 10.3. Encoding an FLV
-
10.4. Playing an FLV in Flash CS5
- 10.4.1. Using the wizard
- 10.4.2. Using the FLVPlayback component
- 10.4.3. Playing video using ActionScript
- 10.4.4. Using the FLVPlayback control components
- 10.4.5. Navigating through video using cue points
- 10.4.6. Adding captions with the FLVPlaybackCaptioning component
- 10.4.7. Preparing and using alpha channel video
- 10.4.8. Going full-screen with video
- 10.5. When video is not video
- 10.6. Embedding video
- 10.7. Adding cue points
- 10.8. Your turn: play with alpha video
- 10.9. Your turn: think big, really big!
- 10.10. What you have learned
-
11. Building Interfaces with the UI Components
- 11.1. Button component
- 11.2. CheckBox component
- 11.3. ColorPicker component
- 11.4. ComboBox component
- 11.5. DataGrid component
- 11.6. Label component
- 11.7. List component
- 11.8. NumericStepper component
- 11.9. ProgressBar component
- 11.10. RadioButton component
- 11.11. ScrollPane component
- 11.12. Slider component
- 11.13. TextArea component
- 11.14. TextInput component
- 11.15. TileList component
- 11.16. UILoader component
- 11.17. UIScrollBar component
- 11.18. What you have learned
- 12. XML (Dynamic Data)
- 13. CSS
-
14. Building Stuff
- 14.1. Loading content
- 14.2. Building a slide show with components and XML
- 14.3. Building an MP3 player with XML
- 14.4. Going mobile
- 14.5. What you have learned
- 15. Optimizing and Publishing Flash Movies
Product information
- Title: Foundation Flash CS5 For Designers
- Author(s):
- Release date: August 2010
- Publisher(s): friends of ED
- ISBN: 9781430229940
You might also like
book
CS5.5 Update: Animation with Scripting for Adobe Flash Professional CS5 Studio Techniques
This update covers many of the new features available in Flash Professional CS5.5. Like the rest …
book
Web Video: Making It Great, Getting It Noticed
With millions of viewers looking to the Web as their source of entertainment and news, high-quality …
book
YouTube 4 You
VIEW. UPLOAD. SHARE. That's what YouTube is all about–viewing, uploading, and sharing your favorite videos. And …
book
Virtual Reality Blueprints
Join the virtual reality revolution by creating immersive 3D games and applications with Cardboard VR, Gear …