2 VIRTUAL REALITY FAKES THE FUTURE: CYBERSEX, LIES AND COMPUTER GAMES

David McKie

In essence virtual reality (VR) is simple. Its potential applications are extraordinary; its implications immense. Simply defined by the phrase, ‘interactive graphical simulations’, it revitalises the eternal cyberquestion, ‘can human be merged with non-human and/or with machine? Reality is so restrictive—is it possible to move beyond it into an infinity of potential cyberworlds?

Current understandings of VR, by overemphasising technological equipment, limit considerations of VR to the narrow frame of human perception of computer-generated worlds which are experienced and interacted with via sensors. The experiential/perceptual dimension makes the crucial distinction ...

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