April 2020
Intermediate to advanced
716 pages
18h 55m
English
Users will be able to define a dynamic number of VR objects in two different arrays for each game. In order to allow users to modify these arrays of answerObjects and wrongObjects that they wish to add to their VR game, GameForm will iterate through each array and render a VR object form component for each object. With this, it will become possible to add, remove, and modify VR objects from the GameForm component, as pictured in the following screenshot:

In the following sections, we will add these array manipulation functionalities in the GameForm component. We will start by rendering each item in the VR object ...
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