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Full-Stack React Projects - Second Edition
book

Full-Stack React Projects - Second Edition

by Shama Hoque
April 2020
Intermediate to advanced
716 pages
18h 55m
English
Packt Publishing
Content preview from Full-Stack React Projects - Second Edition

Key concepts for developing the VR game

Before creating VR content and an interactive 360-degree experience for the game, we will highlight some of the relevant aspects of the virtual world, and how React 360 can be used to work with these VR concepts. Given the wide range of possibilities in the VR space and the various options available with React 360, we need to identify and explore the specific concepts that will enable us to implement the interactive VR features we defined for the game. In the following sections, we will discuss the images that will make up the 360-degree world of the game, the 3D positioning system, along with the React 360 components, APIs, and input events that will be utilized to implement the game.

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Publisher Resources

ISBN: 9781839215414