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Fundamentals of Network Game Development by Guy W. Lecky-Thompson

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Chapter 1. The Challenge of Game Networking

This first chapter sets the scene for the book, giving an overview of the decisions made in choosing networking technology for game design. In doing so, I refer to various existing game models, and even some specific games that take advantage of networking to add a new dimension to their basic gaming model.

In some cases the game would not even exist without networking, while in others the addition of networking technology opens new possibilities for multi-player gaming or extensions to the single-player experience.

Although the technologies and possibilities are very different, they share the same basic ...

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