O'Reilly logo

Fundamentals of Network Game Development by Guy W. Lecky-Thompson

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 2. Types of Network Games

Having set the scene in Chapter 1, “The Challenge of Game Networking,” this chapter details all the types of network game that have emerged with the introduction of networking technology. Both the client and server (as well as network) capabilities have expanded over the years, and this has helped shape the kinds of game that are available and popular. The basic types of network games considered in this chapter—and indeed, the rest of the book—are as follows:

Note

Although the emphasis here is on wide area networking, as can be seen in ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required