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Fundamentals of Network Game Development by Guy W. Lecky-Thompson

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Chapter 3. Putting Game Networking Technology to Work

Selecting the platform for your network involves a complex decision process that takes the following into account:

  • The kind of game being developed

  • The target market

  • The planned network infrastructure

  • Funds available for development

  • The size of the development team

  • The life span of console/market

You might think that this list is not terribly different from one you would generate when selecting the platform for a single player, non-networked game—and you’d be right. This list is not unique; the same concerns must be addressed when developing other kinds of games.

That said, building a networked game is not just a case ...

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