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Fundamentals of Network Game Development by Guy W. Lecky-Thompson

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Chapter 5. Creating Turn-By-Turn Network Games

This chapter is about creating games based on one or a combination of turn-based gaming models discussed in Chapter 1, “The Challenge of Game Networking, and Chapter 2, “Types of Network Games.” With this premise in mind, we look at all aspects of the creative process from an abstract point of view—design principles as well as building in revenue streams. This last is important, as in many cases, the final product is not a shrink-wrapped game but an online service that has no direct revenue. Therefore, to sustain development (and operations), it can become ...

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