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Fundamentals of Network Game Development by Guy W. Lecky-Thompson

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Chapter 7. Improving Network Communications

The success of a network game often hinges on its ability to handle network communications. While strong network support and near-invisible connectivity will not necessarily boost the player’s opinion of a game, bad networking will render the game less playable. And of course, the less playable a game is, the less it will be played—and subsequently, the smaller the market it will have.

Poor network communications stem from a number of causes, nearly all of them revolving around issues that are beyond the control of the developer: line speeds, ...

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