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Fundamentals of Network Game Development by Guy W. Lecky-Thompson

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Chapter 8. Removing the Cheating Elements

Lest you believe that you need not worry about cheating, you should perhaps think again. As PCs get more sophisticated, they can be used not only to play games, but also to cheat on them. Indeed, cheating can occur in as many ways as there are network games. It is the game designer’s responsibility to make sure that the game cannot be cheated, and to police any infractions that do occur either manually or automatically. How seriously the designer takes this role will have an impact on the long-term popularity of the game.

While it would be impossible ...

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