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Fundamentals of Network Game Development by Guy W. Lecky-Thompson

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Chapter 9. Testing Network Games

This chapter is about testing games that have a network component—a task that is not as easy as it might at first seem. Take a minute now to think back over everything that we covered in Chapter 5, “Creating Turn-By-Turn Network Games,” Chapter 6, “Creating Arcade and Massively Multi-Player Online Games (Real-Time),” Chapter 7, “Improving Network Communications,” and Chapter 8, “Removing the Cheating Elements.” Now realize that we have to test every aspect of that—not just the game, but the mechanisms that we have put in place for:

  • Communication

  • Multi-player systems ...

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