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Fundamentals of Network Game Development by Guy W. Lecky-Thompson

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Chapter 10. Network Programming Primer

Much of this chapter is really only applicable to online real-time network games, which need to communicate using a local area network (LAN) or wide area network (WAN) connection. Some parts deal with logic that is equally applicable to other gaming models, and these are noted where appropriate.

Other types of game—for example, Web games played through the browser and so on—don’t directly manipulate the network interface, and therefore do not necessarily require an understanding of the details of network programming in order to make them work. ...

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