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Fundamentals of Network Game Development by Guy W. Lecky-Thompson

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Preface

This is a book about fundamentals—that is, the underlying considerations that network game designers and developers need to bear in mind when building a game that uses network communication to connect the game with the players and the players with each other.

Networks come in many flavors—from the Internet to a local area network (LAN)—each with its own advantages and disadvantages. What is common to them all is that they need to be accessed by some form of client. Some game releases are geared toward a heterogeneous client platform, from cell phones to PCs to consoles to handheld computers. Other games are released on a single platform—an approach that also has its advantages and disadvantages.

Then there is the gaming model: real-time, ...

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