The intention of this book is to provide you with information about developing network games. It is broken down into three core areas:
Design. Discussions of the initial stages of a game project and the decisions that need to be taken in order to produce an outline.
Design and development. The creation process. How to choose the technologies and underlying infrastructure to implement the design.
Development. The nuts and bolts of game creation. Practically a book in itself, this section looks at the basics of testing and programming network games.
The purpose of covering the topics in this way is simple: It guides you on a journey that covers all fundamental aspects of network game creation. At each step, there are examples of real games ...