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Fundamentals of Network Game Development by Guy W. Lecky-Thompson

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Introduction

The intention of this book is to provide you with information about developing network games. It is broken down into three core areas:

  • Design. Discussions of the initial stages of a game project and the decisions that need to be taken in order to produce an outline.

  • Design and development. The creation process. How to choose the technologies and underlying infrastructure to implement the design.

  • Development. The nuts and bolts of game creation. Practically a book in itself, this section looks at the basics of testing and programming network games.

The purpose of covering the topics in this way is simple: It guides you on a journey that covers all fundamental aspects of network game creation. At each step, there are examples of real games ...

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