16

Predictive Animation Control Using Simulations and Fitted Models

Ingimar Hólm Guðmundsson, Hendrik Skubch, Fabien Gravot, and Youichiro Miyake

16.1  Introduction

In the move toward more believable realism in games, animation and AI continue to play an important role. For FINAL FANTASY XV’s diverse world, one of the challenges was the large amount of different types of characters and monsters. The need for a well-informed steering solution and total freedom for each team to implement animation state graphs ...

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