Inspecting the imported audio files

Now that we have imported some new audio files into our project, let's take a more detailed look at how Unity handles them by following the exercise here:

  1. Focus your attention to the bottom of the Inspector window showing the audio file import settings. The following is a labeled screenshot of the details we want to pay attention to:
Examining the audio file details
  1. The following is a definition of what each of those sections/terms mean:
    • Audio channels: This shows the various audio channels composed into the file. Unity can support up to eight channels of audio. The file we are showing has two channels ...

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