In order to hear any audio in a scene, we need two components added to game objects. They are the Audio Listener - the ears, and the Audio Source - the noise. As you probably already realized, the dead silence of our scene must mean there are no configured Audio Sources. In the following exercise, we are going to rectify that issue by adding an Audio Source:
- Open the Unity editor and make sure the Viking Village scene is loaded. If you are continuing from the last section, be sure to click on the X on the right side of the Hierarchy window search field. This will remove the type filter and show all the scene objects again.
- Locate the GameObject called AccessibleVolume in the Hierarchy window and click on the arrow ...