O'Reilly logo

Game Audio Implementation by Dave Raybould, Richard Stevens

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

10Advanced: Vehicles

Summary: Velocity to pitch, velocity crossfades, faking gears with pitch, tire layers, skids, additional layers

Project: DemoCh10Vehicles01 Level: FlyingSaucer01

Introduction

Simulation of vehicle sounds can be very challenging since they are hugely complex systems made of many separate sound sources, each reacting in a different way to the driver input and other physics states on the vehicle. Although we might typically associate vehicle systems with a car or motorbike, these principles are equally applicable to vehicles such as skateboards or jet skis, or indeed any other sound that has a complex relationship with in-game variables.

Simple Velocity to Pitch

Open the Level FlyingSaucer01 and Play the game. Fly the vehicle: ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required