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Game Audio Implementation by Dave Raybould, Richard Stevens

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11Advanced: Sports Dialogue and Crowds

Summary: Crowds, color commentary, play-by-play commentary, concatenation for dialogue, queuing dialogue

Project:DemoCh11Soccer01 Level:Soccer01A/B

Introduction

In terms of dialogue, sports games present huge challenges. Dialogue is there for authenticity, reinforcement, information, and advice, but the speech, the crowd, the camera, and graphic overlays all need to match and make sense.

Crowd Systems

Open the Level Soccer01A.

Reactive crowd systems are reasonably straightforward from an audio point of view since the nature of the crowd sounds is similar to a broadband noise, which can be effective in masking elements that come in and out. How convincing it is, to a great extent, will be determined ...

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