IntroductionSound PropagationReverb: AdvancedNested Reverbs and PrioritizationReverb: PrebakeSpatializationSound Source TypesDirectional and Diffuse SourcesDistance Attenuation and Detail over DistanceFilter over DistanceDetail over DistanceOcclusion, Obstruction, and ExclusionsOcclusionAmbient ZonesPrioritization of ZonesObstructions and ExclusionsDynamic OcclusionMoving Objects and Moving SoundsSounds That MoveMoving Sound Sources with MatineeCreating MovementMoving Objects That Make SoundRotating DoorsOpen/Opening LoopsMatinee Events for Mechanical SystemsMatinee Sound TrackPhysicsSpeed of SoundDopplerDoppler: Faking ItCollisionsSimple Object CollisionsVelocity to Collision SoundsSliding, Rolling, and ScrapingPhysics-based Collisions: Cascading PhysicsPrioritization: Number of Voices ControlAnimationsFootsteps 01: Anim NotifiesFootsteps 02: SurfacesFootsteps 03: Creep/Walk/RunFootsteps 04: Foley or Weapon Carrying LayersFootsteps 05: Other NotesCameras and CutscenesCameras and the ListenerSeparating the Camera and Listener PositionConclusion