Learning Outcomes
By the end of this chapter, you will be able to:
•Add a Scatterer Instrument to the scene.
•Make use of the Distance and EventConeAngle built-in FMOD and Unity parameters.
We’re going to add a sound effect to the Drone – a humming sound, with occasional electric sparking. We started this sound effect way back in Chapter 5 – you should have an FMOD Event called “SentryDroneNoises.” This gives us our looping Drone sound, so all that’s needed is the sparking.
We could use a looping file. If it’s long enough, you shouldn’t notice any repetition. Of course, this will result in large audio files, which will bloat our game resources.
Instead, we’re going to take this opportunity to look at Scatterer Instruments. ...
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