Learning Outcomes

By the end of this chapter, you will be able to:

Use the velocity of a Unity GameObject as an FMOD parameter.

Use the FMOD AHDSR Envelope to control the fade-out of an FMOD Event.

In this bonus chapter, we’ll be taking a deeper look at parameter control.

We don’t want to mess up our Battleground scene, so navigate to the MyScene folder, right-click in the Project Tab, and select Create > Scene. Give it a name – something along the lines of “AircraftScene” will do nicely. Now double-click on the scene icon to open it.

The Scene comes with a Directional Light and a Main Camera. We’re going to be replacing the Main Camera, so right-click on this in the Hierarchy and delete it.

We need to ...

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