Learning Outcomes
By the end of this chapter, you will be able to:
•Export your game from Unity as a self-contained application.
•Configure the application graphics and splash-screens.
Your game is now complete, but, so far, it will only be playable if you have Unity installed on your computer. In this chapter, we’ll see how to “Build” the finished game, so that it is playable as a standalone application.
I’ve provided a number of graphics assets with the book resources, so import the entire GameLogos folder into the MyGraphics folder in your Unity project (though, of course, feel free to use your own!), then navigate the Project Tab so that you can view the folder contents. Almost all of these assets need to be set ...
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