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Game Backend Development: With Microsoft Azure and PlayFab
book

Game Backend Development: With Microsoft Azure and PlayFab

by Balint Bors
December 2022
Beginner to intermediate content levelBeginner to intermediate
394 pages
5h 42m
English
Apress
Content preview from Game Backend Development: With Microsoft Azure and PlayFab
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2023
B. BorsGame Backend Developmenthttps://doi.org/10.1007/978-1-4842-8910-5_1

1. Getting Started

Balint Bors1  
(1)
Munich, Germany
 

Game engines such as Unity and the Unreal Engine simplify the development process and allow you to start developing quickly. In this chapter, you will create a simple game in Unity, which will help you see the backend features discussed in the following chapters in action.

First, however, you learn about and set up some key technologies that you will use throughout this book—Unity, PlayFab, Terraform, and Azure, to name the most important ones.

Then, you will set up Mirror Networking (or Mirror), which enables the basic networking functionality ...

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Publisher Resources

ISBN: 9781484289105Purchase LinkPublisher Website