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Game Backend Development: With Microsoft Azure and PlayFab
book

Game Backend Development: With Microsoft Azure and PlayFab

by Balint Bors
December 2022
Beginner to intermediate content levelBeginner to intermediate
394 pages
5h 42m
English
Apress
Content preview from Game Backend Development: With Microsoft Azure and PlayFab
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2023
B. BorsGame Backend Developmenthttps://doi.org/10.1007/978-1-4842-8910-5_8

8. Party, Chat, AI

Balint Bors1  
(1)
Munich, Germany
 

This chapter explains how to implement the chat functionality in your game. Chatting is a basic feature in modern multiplayer games. It very often belongs to a specific game session or lobby, when groups of players are communicating with each other.

This implementation focuses on the core chat functionality in a client-server based architecture. The server will send the received messages from specific clients to all other clients.

Modern infrastructure vendors also provide sophisticated AI (Artificial Intelligence) or cognitive services, ...

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Publisher Resources

ISBN: 9781484289105Purchase LinkPublisher Website