December 2022
Beginner to intermediate
394 pages
5h 42m
English
This chapter explains how to implement the chat functionality in your game. Chatting is a basic feature in modern multiplayer games. It very often belongs to a specific game session or lobby, when groups of players are communicating with each other.
This implementation focuses on the core chat functionality in a client-server based architecture. The server will send the received messages from specific clients to all other clients.
Modern infrastructure vendors also provide sophisticated AI (Artificial Intelligence) or cognitive services, ...