Chapter 15. Finalize and Clean Up
CD Files
Kila_Skinned.mb
Kila_Final.mb
Grae_Skinned.mb
Grae_Final.mb
KilaBody.tga
KilaHair.tga
KilaHead.tga
GraeBody.tga
GraeMisc.tga
GraeWing.tga
GraeBody_Bump.tga
GraeMisc_Bump.tga
GraeBody_Spec.tga
GraeMisc_Spec.tga
You have your model; it’s rigged and ready to go, right? Wrong. If you pass Kila and Grae to your animator in their present state, it’s a sure thing that within a week he or she will have broken them by accidentally moving some part of the rig they shouldn’t have.
Here in this chapter we will talk about how to clean up the scene and lock off any controls to which the animator should not have access. Additionally, we will introduce the use of character sets and the significant role they play in ...
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