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Game Character Development by Antony Ward

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Hand and Arm

Things should get a little easier from now on, so let’s move onto the hand. At present, the hand and arm are all one object, so to make mapping easier, we need to divide it into manageable elements.

1.
To begin with, first detach the hand and hide the arm (see Figure 6.21).
Figure 6.21. Separate the hand from the arm.

2.
The hand is basically flat, meaning a simple planar projection map will work, but we need the top and bottom to be mapped separately. First select the faces making up the underneath of the hand and detach them to a separate element. As shown in Figure 6.22, create the break across the center of each finger and ...

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