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Game Character Development by Antony Ward

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Torso and Loin Cloth

Working our way down brings us to the clothing. Judging from Figure 10.24, there isn’t going to be much optimizing needed for these.

Figure 10.24. Looking at the clothing, there isn’t much optimization needed.

These are clean models with enough polygons to enable them to deform without problems. What we can do, though, is insert an edge loop around the shoulders to help with deformation in this key area. This will also add an indentation where the straps around the arm will go.

1.
Focus on the left shoulder and create an edge loop running just inside the opening (see Figure 10.25).
Figure 10.25. Create an edge loop just ...

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