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Game Data Analysis – Tools and Methods by Coupart Thibault

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Chapter 1. Context and Themes in Games

For several years now, the video game industry has experienced significant changes in its mode of distribution and content. The most important part of these changes comes from the digitization of the product, coupled with the democratization of the Internet, whereas the medium was essentially dedicated to the television through the golden age of game consoles (1990 to 2005). We can now play video games on multiple platforms, which still includes consoles and computers, but also includes mobiles and tablets.

Moreover, the acquisition of a game does not require us to buy a box from a store anymore. Instead, we can download it from the cloud. Thanks to the platforms, such as the Apple Store or Steam, we can directly ...

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