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Game Data Analysis – Tools and Methods by Coupart Thibault

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Themes in games

Following this contextualization, we will now evaluate a typology of several themes, which are important to know before starting an analysis on video games. These themes are inspired at various levels by a part of the work made by psychologists, business consultants, and game designers over the last ten years. I would especially like to quote from Nicole Lazzaro (2004), Four keys to more emotion without story, the DGD1 model according to Chris Bateman (2005), and the Gamasutra article Five ways games appeal to players from Jason Tocci (2012).

Other references related to this topic may be found by the reader at the end of this chapter, if he wants to go further with them.

Many instances of concrete research, like those stated previously, ...

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