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Game Data Analysis – Tools and Methods by Coupart Thibault

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References

More information on gaming themes can be found in the following references:

  • The Hearts, Clubs, Diamonds, Spades: Players who suit MUDS series, Richard Bartle, 1996
  • The Why we play games: Four keys to more emotion without story, Nicole Lazzaro article, 2004
  • The 21st century game design book, Chris Bateman, 2005
  • The Five ways games appeal to players article, Jason Tocci, 2012, on the Gamasutra website
  • Motivations of Play in MMORPGs – Results from a Factor Analytic Approach by Nick Yee

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