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Game Data Analysis – Tools and Methods by Coupart Thibault

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Summary

We have seen a wide range of topics in this chapter, but it was an important starting point because it can avoid some mistakes when analyzing the data. Imagine a situation where your game proposes a player versus player mode and a solo mode against artificial intelligence, and you wanted to evaluate which area of the game is more successful. You have collected information on the games made in each category and you might want to orient the development of your game according to the results. But as an analyst, you need to consider all of the possible meanings for the player; maybe your players play more in the solo area because they like it (desire for simple entertainment) but maybe they play it because the average gain of rewards is more ...

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