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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
564 Game Development and Simulation with Unreal Technology
13. Move the cone so the collision capsule is en tirely enc losed inside the cone when
viewed from above. We will worry about getting better collision detection later.
14. Save and compile the blueprint.
15. Your player should now lo ok like Figure 9.2( b).
SETTING UP THE CAMERA
In this stage of the process, we sh ould be ready to establish our camera. The
game we are aiming for is a top-down game. As such, the c amera is located
above the player and looking down. We will establish this camera system by
taking the following steps:
16. With the RotationCha r blueprint still open, perform the following tasks:
a. Click the down arrow in the Add Component box and search for Camera.
b. Select cam
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Publisher Resources

ISBN: 9781498706254