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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
1
Setting up Unreal Project
Templates
1.1 INTRO DUCTION
I
N this chapter we will go over a new and unique featur e in Unreal Engine 4. Upon
creating a new project in Unreal Engine 4, the engine gives us a choice of what
template to use. Unre al Engine project templates will automatically create the basic
functionality required fo r that template’s gameplay. These templates will help rapidly
prototy pe your gameplay.
For example, a first person temp la te , will create the game mode, player controller
and user input/intera ction models, as well as settin g up your first person camera
and animation assets. Th e choice of templates is quite diverse, which
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Publisher Resources

ISBN: 9781498706254