
574 Game Development and Simulation with Unreal Technology
3. Within the Content Browser drag the shap e called Shape_NarrowCapsule fro m
the starter content into the Components section of the blueprint and re name it to
BulletMesh.
4. Rotate the object and drag it down to fit inside the collision box.
5. You can resize the collision box from the Shape rollout of the CollisionBox
component to better fit your capsule. Try to set XYZ values of 40, 23 , 20, respec-
tively (see Figure 9.9(a) ). Note : You may need to play around with the size of the
collision box and moving the capsule to achieve the best fit.
6. Your projectile should look like Figur e 9.9(b) ...