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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
574 Game Development and Simulation with Unreal Technology
3. Within the Content Browser drag the shap e called Shape_NarrowCapsule fro m
the starter content into the Components section of the blueprint and re name it to
BulletMesh.
4. Rotate the object and drag it down to fit inside the collision box.
5. You can resize the collision box from the Shape rollout of the CollisionBox
component to better fit your capsule. Try to set XYZ values of 40, 23 , 20, respec-
tively (see Figure 9.9(a) ). Note : You may need to play around with the size of the
collision box and moving the capsule to achieve the best fit.
6. Your projectile should look like Figur e 9.9(b) ...
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Publisher Resources

ISBN: 9781498706254