656 Game Development and Simulation with Unreal Technology
TEXTURE SAMPLE PARAMETER SUB UV
This parameter expression is equivalent to a Textu re Sample expression in that it
stores a texture map and returns these values. However, like all other parameters
in Unreal Engine, it can be referenc ed and its values changed in an instance of the
material at run-time, by level designers, or by the other engine components such as
Cascade and Ma tinee.
•
Properties
Parameter Name: Specifies the name used to identify the parameter in instance
of the material a nd through code.
Group: Provides a way to organize parameter names into groups, or categories,
within a Material Instance Constant. All parameters within a ma te -
rial that have the same Group property name ...