Skip to Main Content
Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
656 Game Development and Simulation with Unreal Technology
TEXTURE SAMPLE PARAMETER SUB UV
This parameter expression is equivalent to a Textu re Sample expression in that it
stores a texture map and returns these values. However, like all other parameters
in Unreal Engine, it can be referenc ed and its values changed in an instance of the
material at run-time, by level designers, or by the other engine components such as
Cascade and Ma tinee.
Properties
Parameter Name: Specifies the name used to identify the parameter in instance
of the material a nd through code.
Group: Provides a way to organize parameter names into groups, or categories,
within a Material Instance Constant. All parameters within a ma te -
rial that have the same Group property name ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development Tools

Game Development Tools

Marwan Ansari
Unreal Engine Physics Essentials

Unreal Engine Physics Essentials

Devin Sherry, Katax Emperore

Publisher Resources

ISBN: 9781498706254