
Introdu ction to Level Design in Unreal Technology 77
This will plac e a Setter for the EastDoor1Location variable.
65. Make the following conne ctions:
Get Actor Loca tion Return Value outpu t ↔ EastDoor1Locatio n input.
2
nd
Set exec (white) output ↔ 3
rd
Set exec (white) input.
66. Go back to the main editor by eith er minimizing the Blueprint Editor o r moving
it out of the way, momentarily.
67. In the main edito r, Left-cl ick on the EastDoor2 glass door mesh to select it.
68. With the EastDoor2 selected, go back to th e Blueprint Editor.
69. Right-click on the Even t Graph below the Get Actor Location.
70. From the m enu select the Add Reference t