
90 Game Development and Simulation with Unreal Technology
15. For our purposes, a single event gr aph should be enough. Just know that this op-
tion is available to you if you need it for a larger project. Notice that Variables,
Functions, Macros, etc. are among other things that can also be add ed to your
blueprint via the My Blueprint wi ndow. These things will be discussed in fu-
ture sections.
What Happened in TUTORIAL 3.1. . .
You just set up a blan k project and included the starter content from the Unreal
Engine to it.
Once the project was created, you opened up the Level Bluepr int. This opens up
the Blueprint Editor. You learned about the Event ...