
Materials in Unreal Engine 135
FIGURE 4.10: Materials with the same Base Color but different Emissive values. Notice how
the light reflects differently f or each material. The Emissive value affects the glow (or bloom)
on the surface of the material, with lower values (i.e., values less than 1.0 for each RGB value)
making the materials look like they glow w ith the emissive color, while higher emissive values
(RGB greater than 1.0) make the material look like the color blooms. The meshes from left
to right have materials wit h the emissive value of (R:0.0, G:0.0, B:0.2), (R:0.0, G:0.0, B:1.0),
(R:0.0, G:0.0, G:20.0), and (R:0.0, G:0.0, G:50.0), respectiv ...