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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Materials in Unreal Engine 135
FIGURE 4.10: Materials with the same Base Color but different Emissive values. Notice how
the light reflects differently f or each material. The Emissive value affects the glow (or bloom)
on the surface of the material, with lower values (i.e., values less than 1.0 for each RGB value)
making the materials look like they glow w ith the emissive color, while higher emissive values
(RGB greater than 1.0) make the material look like the color blooms. The meshes from left
to right have materials wit h the emissive value of (R:0.0, G:0.0, B:0.2), (R:0.0, G:0.0, B:1.0),
(R:0.0, G:0.0, G:20.0), and (R:0.0, G:0.0, G:50.0), respectiv ...
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Publisher Resources

ISBN: 9781498706254