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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Materials in Unreal Engine 175
ADDING GLOSSINESS WITH METALLIC CHANNEL
We created the same n etwork as the one for the Roughness channel of our ma-
terial for the Metallic channel. Since the moist areas are a bit glossy we want
the network to be similar to the rou ghness channel network. We used a Lerp ex-
pression to interpolate between a metallic value of 0.7 on the brick to 0.2 on the
grout. The effec t looks pretty neat!
APPLYING MATERIALS IN THE DEMO ROOM
In order to compare the results of our work in the past two tutorials, we created
three p review mesh props on a new display item. We applied our depth modified
material to the le ftmost prop,
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Publisher Resources

ISBN: 9781498706254