
Materials in Unreal Engine 175
ADDING GLOSSINESS WITH METALLIC CHANNEL
We created the same n etwork as the one for the Roughness channel of our ma-
terial for the Metallic channel. Since the moist areas are a bit glossy we want
the network to be similar to the rou ghness channel network. We used a Lerp ex-
pression to interpolate between a metallic value of 0.7 on the brick to 0.2 on the
grout. The effec t looks pretty neat!
APPLYING MATERIALS IN THE DEMO ROOM
In order to compare the results of our work in the past two tutorials, we created
three p review mesh props on a new display item. We applied our depth modified
material to the le ftmost prop,