
Materials in Unreal Engine 235
Group: Provides a way to organize parameter names into grou p s, or cat-
egories, w ithin a Material Instance Constant. All parameters within
a material that have the same Group property name will be listed
underneath th a t category in the instan c e .
Font: Hold the de fault font asset (from th e content browser) to be held
within the expression.
Font Texture Page: The current font texture pag e to be used as a part
of the texture.
Scene Color: This expression outputs the existing scene color.
TABLE 4.44: Scene Color
Inputs
Offset Fraction: This inp u t takes a 2D vector to offset the scene color
in screen space.
Sprite T