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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Materials in Unreal Engine 235
Group: Provides a way to organize parameter names into grou p s, or cat-
egories, w ithin a Material Instance Constant. All parameters within
a material that have the same Group property name will be listed
underneath th a t category in the instan c e .
Font: Hold the de fault font asset (from th e content browser) to be held
within the expression.
Font Texture Page: The current font texture pag e to be used as a part
of the texture.
Scene Color: This expression outputs the existing scene color.
TABLE 4.44: Scene Color
Inputs
Offset Fraction: This inp u t takes a 2D vector to offset the scene color
in screen space.
Sprite T
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Publisher Resources

ISBN: 9781498706254