
240 Game Development and Simulation with Unreal Technology
Blend: Blends together ea c h frame of the SubUV sprite layout, rather
than i n stantly “pop p ing” from one frame to the next.
Texture: Specifies the texture sampled by the expression.
Sampler Type: The type of data that will be sampled and output from
the node.
Mip Value Mode: Applies a noise value to the texture that affects the
look and performance.
TABLE 4.54: Texture S ample Parameter SubUV Inputs and Outputs
Inputs
UVs: Takes in UV texture coordinates to use for the texture. If no val-
ues are input to the UVs, the texture coordinates of the mesh the
material is app lied to are used.
Output ...