Skip to Main Content
Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
Materials in Unreal Engine 245
(a) (b)
FIGURE 4.76: Results of Desaturation: (a) The original texture. (b) The desaturated texture
with Luminance Factor of (R:0.33,G:0.59,B:0.11) and 20% Fraction.
TABLE 4.61: Desaturation
Properties
Luminance Factors: This property specifies the amount of each chan-
nel’s contribution to the desaturated color.
Inputs
Fraction: This input value specifies th e amount of desatu ration to ap-
ply to the input color, or texture. An amount of 0 is used for no
desaturation (full original color), or an amount of 1 is used for full
desaturation (no colors, only grayscale).
Example Usa ge: Use this expression to soften the colors
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development Tools

Game Development Tools

Marwan Ansari
Unreal Engine Physics Essentials

Unreal Engine Physics Essentials

Devin Sherry, Katax Emperore

Publisher Resources

ISBN: 9781498706254