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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
284 Game Development and Simulation with Unreal Technology
Particle Size: This expression exposes each particle’s X and Y size (i.e., a particle’s
height and width) to the material. You may use the output of this expression in
a network to drive various aspects of particles’ material. Note: This expression
works on a per-particle basis.
FIGURE 5.9: Particle Size Expression Example.
Example Usa ge: Use the X or Y component of the output channel o f a Particle
Size with an opacity texture and the emissive color network of the material.
Connecting the result of this network to the Emissive and Opacity chan nels
of a material node w ill create particles ...
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Publisher Resources

ISBN: 9781498706254