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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
6
Visual Effects and Cascade in
Unreal Engine
6.1 INTRO DUCTION TO VISUAL EFFECTS AND PARTICLE
SYSTEMS TERMINOLOGIES
I
N Unreal Engine 4, a special engine component, ca lled the Cascade Particle Sys-
tem Editor, is responsible for producin g and simulating particle systems. At the
very basic fo rm, particles can be thought of as points in the 3D space with certain
properties that govern their intera ctions with on e another and the world surrounding
them. The Cascade Particle System Editor allows level designers to control and set
the particle system up and define all aspects of its governing rules; such as th e shape
of each particle, spawn rates, colors, ...
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Publisher Resources

ISBN: 9781498706254