
316 Game Development and Simulation with Unreal Technology
Now that your demo room is set up, it is time to start our journey into UE4 pa rticle
system. We will next create our first particle system, a sprite emitter, to get some
hands-o n experience with CASCADE and particle effects in UE4.
FIND ON THE WEBSITE
To find updates to this tutorial and upda te d instructions about its implementa-
tion on othe r UE4 versions, p le ase visit the book’s companion Website at:
http://www.RVRLAB.com/UE4Book/
TUTORIAL 6.2 Yo ur First Particle System
In this tutorial we w ill set up our first particle system. The first thing to do is
to create a projec t to which we